Conference Proceedings |
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66th Midyear Meeting Proceedings – Conference Program (PDF, 784K) The Web as a Resource Developing 3D Modeling Courses for Online Teaching: Instructional Technologies to Consider Online Delivery of Technical Graphics Courses Using Online Catalog Part Files in Graphics and Design Courses A Study to Examine the Role of Print, Web, and Social Media for Recruiting Students Visualization & Perception Engineering Graphics Literacy: Measuring Students’ Ability to Model Objects from Assembly Drawing Information 2D Traditional Techniques with 3D Graphics Visualization Spatial Visualization of Geons through the Modification of the Purdue Visualization of Rotations Test (ROT) The Effectiveness of Real & Augmented Models to Advance the Spatial Abilities of Visual/Haptic Engineering Students The Intermediate Role of the Visuo-Spatial Sketchpad in Developing Sketching Expertise Outcomes and Assessment An Overview of Tests of Cognitive Spatial Ability Using First Year Engineering Graphics Course for Student Outcomes and Assessment Engineering Graphics Educational Outcomes for the Global Engineer A Delphi Study as a First Step in Developing a Concept Inventory for Engineering Graphics. Graphics Education Implementing Reverse Engineering Methodology into First Year Engineering Curricula from a Student Perspective Open-ended Project Learning Experience in Graphical Communication Dimensional Tolerances: Back to the Basics Factors Facilitating the Need for a Visual Graphics Animation Baccalaureate Degree at a Mid-South University Graphics Methods and Issues Examining Active Learning: Review and Current Thinking Graphics Education Needed for Upper Division Courses in Mechanical Engineering Design Virtual Reality Learning Effects in College and Training Environments Media Showcase Session Toward Defining Engineering Design Graphics Journal Goals Augmented Cinematography: A Look at the Use of Augmented Reality in Film Production |